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Форум -- Mods

Страницы: 1 2

arion9
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Авторейтинг:
Рядовой
(7-0)
Тема: проблема с установкой FOOK2
 
для ответа необходимо зарегистрироваться
Добрый день, у меня возникла проблема с установкой мода FOOK2. При запуске игра вылетает и выбивает ошибку. Сейчас опишу подробно как я устанавливал игру и выложу лог ошибки выбиваемой игрой.
Процесс установки:
1. Установил английскую версию игры и патч 1.7
2. Установил программы fomm, fose, активировал с помощью ArchiveInvalidation Invalidated, также изменил значение с 0 на 1 в строке bInvalidateOlderFile файла Fallout_default.ini
3. Скачал мод fook2 и все дополнения с http://www.fookunity.com/fook2/ . Обновления для мода ставил в порядке расположенном на сайте мода. Пере установкой обновлений удалял файлы "Delete EVERY SINGLE 1.0 plugins. WANK, EVE, Mothership Zeta plugins, the main esms, remove them ALL" c форума мода
4. Помимо fook2 других модов не ставил
 
Лог ошибки:
Тип события: Предупреждение
Источник события: XLive
Категория события: Отсутствует
Код события: 2
Дата: 21.06.2010
Время: 13:33:18
Пользователь: Н/Д
Компьютер: ANTONPC
Описание:
Title Fallout3.exe (1.7.0.3) XLive 3.1.0099.0 (WGX_XLIVE_V3.01_RTM.091106-1035) C:\WINDOWS\system32\xlive.dll  
0x80004005
 
Games for Windows - LIVE DLL
C:\WINDOWS\system32\msidcrl40.dll 5.000.737.6
 
Последний раз редактировалось: 21.06.2010 15:09
21.06.2010 15:09
HDK2000
Пользователь
Авторейтинг:
Гуру
(3170-1)
М.Э.К.
Звание:
Der sammler von seelen
Репутация:
Deviseninlander Hydropolis
Тема: RE: проблема с установкой FOOK2
 
для ответа необходимо зарегистрироваться
Запускаешь fomm, там есть кнопка install tweaker, в появившемся окошке жми Reset, ставь галку use fake xlive dll, ещё раз кнопку Reset и Apply. И всё, в папку с игрой скопируется xlive и проблем не будет.
 
 
21.06.2010 16:01
arion9
Пользователь
Авторейтинг:
Рядовой
(7-0)
Тема: RE[2]: проблема с установкой FOOK2
 
для ответа необходимо зарегистрироваться
сделал как ты сказал, вначале игра повисла, потом после перезагрузки компьютера опять вылетает или виснет, выдает какую ту ошибку, но не сохраняет в журнале событий
 
 
21.06.2010 19:02
Khokon
Участник проекта
Авторейтинг:
Гуру
(744-0)
Анклав
Звание:
Заместитель
Репутация:
Уважаемый человек
Тема: RE[3]: проблема с установкой FOOK2
 
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arion9 писал(а)
сделал как ты сказал, вначале игра повисла, потом после перезагрузки компьютера опять вылетает или виснет, выдает какую ту ошибку, но не сохраняет в журнале событий
Вирус?
 
 
21.06.2010 19:06
arion9
Пользователь
Авторейтинг:
Рядовой
(7-0)
Тема: RE[4]: проблема с установкой FOOK2
 
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только вчера проводил проверку с под лайф сд, попробую банально переустановить игру  и мод
 
 
21.06.2010 19:20
HDK2000
Пользователь
Авторейтинг:
Гуру
(3170-1)
М.Э.К.
Звание:
Der sammler von seelen
Репутация:
Deviseninlander Hydropolis
Тема: RE[5]: проблема с установкой FOOK2
 
для ответа необходимо зарегистрироваться
Похоже дело в том, что какому-то моду не хватает другого мода. Посмотри слева в FOMM по списку у каждого мода, требования и зависимости, там внизу информация при выборе определённого esm или esp, вроде
Masters:
Fallout3.esm
EnhancedChildren.esm
такой. Скорей всего чего-то не хватает, от этого и вылет при не найденом игрой по требованию esp/esm.
Если не хватает bsa, тогда нет текстур или моделей и появляются <!>.
И ещё конфигурируй список, esm выше, esp ниже. Например основные esm идут первыми, всякий мусор вроде бронек и русификаций внизу списка, по списку гонять зажав ЛКМ тащи выше или ниже, или сохрани в файл список и отредактируй там, потом загрузи список.
Есть ещё атоматическая сортировка плагинов, для проверки можно взять FO3Edit, и загрузить его, он при нехватке/ошибке запишет в лог.
 
ЗЫЖ FOOK2 и MMM слишком уж круто меняющие игру моды. Один раз разберёшься, потом станешь сам советы давать Well
 
Последний раз редактировалось: 22.06.2010 01:24
22.06.2010 01:10
HDK2000
Пользователь
Авторейтинг:
Гуру
(3170-1)
М.Э.К.
Звание:
Der sammler von seelen
Репутация:
Deviseninlander Hydropolis
Тема: RE[5]: проблема с установкой FOOK2
 
для ответа необходимо зарегистрироваться
Проблема может быть и с FOSE, писал тут http://fallout3.ru/f/f38/m102885/1/
Fose должен быть именно с поддержкой для патча 1.7 русского/немецкого/английского. Там по ссылке указано на сайте.
 
 
22.06.2010 01:27
arion9
Пользователь
Авторейтинг:
Рядовой
(7-0)
Тема: RE[6]: проблема с установкой FOOK2
 
для ответа необходимо зарегистрироваться
дошли руки наконец до fallout 3. Поставил я FOSE с твоей ссылки, не помогло решить проблему с вылетом. Выбивает игра ошибку, и не могу ее просмотреть при этом в журнале сообщений и при этом не могу  свернуть игру потому что она виснет.
Выкладываю также сюда лог FO3Edit, попрошу тебя подсказать каких не хватает модов FOOK2
Using Fallout3 Data Path: d:\games\Bethesda Softworks\Fallout 3\Data\
Using ini: D:\Documents\My Games\Fallout3\Fallout.ini
Using settings file: C:\Documents and Settings\&#192;&#228;&#236;&#232;&#237;&#232;&#241;&#242;&#240;&#224;&#242;&#238;&#240;\Local Settings\Application Data\Fallout3\Plugins.fo3viewsettings
Loading active plugin list: C:\Documents and Settings\&#192;&#228;&#236;&#232;&#237;&#232;&#241;&#242;&#240;&#224;&#242;&#238;&#240;\Local Settings\Application Data\Fallout3\Plugins.txt
Note: Active plugin List contains nonexisting file "weaponmodkits - brokensteel.esp"
Note: Active plugin List contains nonexisting file "wmkaa12shotgun.esp"
Note: Active plugin List contains nonexisting file "weaponmodkits.esp"
Note: Active plugin List contains nonexisting file "mart's mutant mod - dlc zeta.esp"
Note: Active plugin List contains nonexisting file "mart's mutant mod - dlc point lookout.esp"
Note: Active plugin List contains nonexisting file "mart's mutant mod - dlc broken steel.esp"
Note: Active plugin List contains nonexisting file "mart's mutant mod - dlc the pitt.esp"
Note: Active plugin List contains nonexisting file "mart's mutant mod - dlc anchorage.esp"
Note: Active plugin List contains nonexisting file "mart's mutant mod - no skeleton decay.esp"
Note: Active plugin List contains nonexisting file "mart's mutant mod - no floaters.esp"
Note: Active plugin List contains nonexisting file "mart's mutant mod - no wanamingos.esp"
Note: Active plugin List contains nonexisting file "mart's mutant mod - no geckos.esp"
Note: Active plugin List contains nonexisting file "mart's mutant mod - no ghoul raise.esp"
Note: Active plugin List contains nonexisting file "mart's mutant mod - no corpse flies.esp"
Note: Active plugin List contains nonexisting file "mart's mutant mod - no size scaling.esp"
Note: Active plugin List contains nonexisting file "mart's mutant mod - no dlc increased spawns.esp"
Note: Active plugin List contains nonexisting file "mart's mutant mod - reduced wasteland spawns.esp"
Note: Active plugin List contains nonexisting file "mart's mutant mod - zones respawn.esp"
Note: Active plugin List contains nonexisting file "mart's mutant mod - natural selection.esp"
Note: Active plugin List contains nonexisting file "mart's mutant mod - tougher traders.esp"
Note: Active plugin List contains nonexisting file "mart's mutant mod - hunting & looting.esp"
Note: Active plugin List contains nonexisting file "mart's mutant mod - feral ghoul rampage.esp"
Note: Active plugin List contains nonexisting file "mart's mutant mod - increased increased spawns.esp"
Note: Active plugin List contains nonexisting file "mart's mutant mod - increased spawns.esp"
Note: Active plugin List contains nonexisting file "mart's mutant mod.esp"
Note: Active plugin List contains nonexisting file "mart's mutant mod.esm"
[CALIBR.ESM] Loading file
[CALIBR.ESM] File loaded
[CALIBR.ESM] Start processing
[FOOK2 - Main.ESM] Loading file
[FOOK2 - Main.ESM] File loaded
[FOOK2 - Main.ESM] Start processing
[FOOK2 - [DIK] DLC Improvement Kit.ESM] Loading file
[FOOK2 - [DIK] DLC Improvement Kit.ESM] File loaded
[FOOK2 - [DIK] DLC Improvement Kit.ESM] Start processing
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[FOOK2 - Main.esp] Loading file
[FOOK2 - Main.esp] File loaded
[FOOK2 - Main.esp] Start processing
[FOOK2 - [DIK] DLC Improvement Kit.esp] Loading file
[FOOK2 - [DIK] DLC Improvement Kit.esp] File loaded
[FOOK2 - [DIK] DLC Improvement Kit.esp] Start processing
[FOOK2 Main [Hotfix].esp] Loading file
[FOOK2 Main [Hotfix].esp] File loaded
[FOOK2 Main [Hotfix].esp] Start processing
[FOOK2 DIK [Hotfix].esp] Loading file
[FOOK2 DIK [Hotfix].esp] File loaded
[FOOK2 DIK [Hotfix].esp] Start processing
[russian.esp] Loading file
[russian.esp] File loaded
[russian.esp] Start processing
[15:20] Background Loader: starting...
[00:00] Background Loader: loading "CALIBR.ESM"...
[00:00] Background Loader: [CALIBR.ESM] Loading file
[00:00] Background Loader: [CALIBR.ESM] File loaded
[00:00] Background Loader: [CALIBR.ESM] Start processing
[00:00] Background Loader: [CALIBR.ESM] Adding master "Fallout3.esm"
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:03] Background Loader: [Fallout3.esm] Building FormID index
[00:05] Background Loader: [Fallout3.esm] FormID index built
[00:05] Background Loader: [Fallout3.esm] Building EditorID index
[00:05] Background Loader: [Fallout3.esm] EditorID index built
[00:05] Background Loader: [Fallout3.esm] Processing completed
[00:05] Background Loader: Fatal: <Exception: "CALIBR.ESM" requires master "Fallout3.esm" to be loaded before it.>
[00:05] Background Loader: finished
 
Последний раз редактировалось: 23.06.2010 22:19
23.06.2010 22:18
HDK2000
Пользователь
Авторейтинг:
Гуру
(3170-1)
М.Э.К.
Звание:
Der sammler von seelen
Репутация:
Deviseninlander Hydropolis
Тема: RE[7]: проблема с установкой FOOK2
 
для ответа необходимо зарегистрироваться
>>>[00:05] Background Loader: Fatal: <Exception: "CALIBR.ESM" requires master "Fallout3.esm" to be loaded before it.>
по списку идёт неправильная загрузка, загружается до главного мастерфайла.
Первыми должны идти основные мастерфайлы:
[X] Fallout3.esm
[X] Anchorage.esm
[X] PointLookout.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] Zeta.esm
Потом из этих:
[X] CRAFT.esm
[X] CALIBR.esm
[X] CyberneticDawn.esm
[X] EnhancedChildren.esm
[X] ChildrenEmpire.esm
[X] AngelRaces.esm
[X] Shojo Race.esm
[X] NewtantRace.esm
[X] EZCompanion.esm
[X] HairPack.esm
После по списку идут esp.
И русификации и меняющие баланс идут в самом конце списка. Заодно поотключай временно разные мелкие модификации, особенно те которые до 2009 года - они не рассчитаны на DLC и серьёзные моды, мешают загрузке, потом их можно включать постепенно, смотря на их работоспособность.
И советую russian.esp удалить к чертям, он основной источник проблем и ошибок. Найди russian.esm поисковиками или законвертить нужно руссяз конвертером esp>esm.
 
 
23.06.2010 22:50
arion9
Пользователь
Авторейтинг:
Рядовой
(7-0)
Тема: RE[8]: проблема с установкой FOOK2
 
для ответа необходимо зарегистрироваться
пару вопросов есть еще:
1. Порядок esm и esp файлов менять в FOMM?
2. Должны ли еще стоять офф. дополнение для Fallout 3? (Anchorage, Point Lookout, The Pitt, BrokenSteel, Zeta)
 
Вот также выкладываю скриншот в каком порядке у меня размещены моды.

 
и на всякий случай лог из FO3Edit еще раз выкладываю
Using Fallout3 Data Path: d:\games\Bethesda Softworks\Fallout 3\Data\
Using ini: D:\Documents\My Games\Fallout3\Fallout.ini
Using settings file: C:\Documents and Settings\&#192;&#228;&#236;&#232;&#237;&#232;&#241;&#242;&#240;&#224;&#242;&#238;&#240;\Local Settings\Application Data\Fallout3\Plugins.fo3viewsettings
Loading active plugin list: C:\Documents and Settings\&#192;&#228;&#236;&#232;&#237;&#232;&#241;&#242;&#240;&#224;&#242;&#238;&#240;\Local Settings\Application Data\Fallout3\Plugins.txt
[Fallout3.esm] Loading file
[Fallout3.esm] File loaded
[Fallout3.esm] Start processing
[CALIBR.ESM] Loading file
[CALIBR.ESM] File loaded
[CALIBR.ESM] Start processing
[FOOK2 - Main.ESM] Loading file
[FOOK2 - Main.ESM] File loaded
[FOOK2 - Main.ESM] Start processing
[FOOK2 - [DIK] DLC Improvement Kit.ESM] Loading file
[FOOK2 - [DIK] DLC Improvement Kit.ESM] File loaded
[FOOK2 - [DIK] DLC Improvement Kit.ESM] Start processing
[FOOK2 - Main.esp] Loading file
[FOOK2 - Main.esp] File loaded
[FOOK2 - Main.esp] Start processing
[FOOK2 - [DIK] DLC Improvement Kit.esp] Loading file
[FOOK2 - [DIK] DLC Improvement Kit.esp] File loaded
[FOOK2 - [DIK] DLC Improvement Kit.esp] Start processing
[FOOK2 Main [Hotfix].esp] Loading file
[FOOK2 Main [Hotfix].esp] File loaded
[FOOK2 Main [Hotfix].esp] Start processing
[FOOK2 DIK [Hotfix].esp] Loading file
[FOOK2 DIK [Hotfix].esp] File loaded
[FOOK2 DIK [Hotfix].esp] Start processing
[54:42] Background Loader: starting...
[00:00] Background Loader: loading "Fallout3.esm"...
[00:00] Background Loader: [Fallout3.esm] Loading file
[00:00] Background Loader: [Fallout3.esm] File loaded
[00:00] Background Loader: [Fallout3.esm] Start processing
[00:00] Background Loader: [Fallout3.esm] Header processed. Expecting 808699 records
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "HAIR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "EYES" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCPT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PWAT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CREA" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLC" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "COBJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout3.esm] GRUP Top "NAVI" processed
[00:01] Background Loader: [Fallout3.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "CSTY" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "LSCR" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "ANIO" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "WATR" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "DEBR" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "IMGS" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "PERK" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "BPTD" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "ADDN" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "AVIF" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "RADS" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "CAMS" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "CPTH" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "VTYP" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "IPCT" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "IPDS" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "ARMA" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "ECZN" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "RGDL" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "DOBJ" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "LGTM" processed
[00:03] Background Loader: [Fallout3.esm] GRUP Top "MUSC" processed
[00:03] Background Loader: [Fallout3.esm] Building FormID index
[00:05] Background Loader: [Fallout3.esm] FormID index built
[00:05] Background Loader: [Fallout3.esm] Building EditorID index
[00:05] Background Loader: [Fallout3.esm] EditorID index built
[00:05] Background Loader: [Fallout3.esm] Processing completed
[00:05] Background Loader: loading "Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:05] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:05] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:05] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:05] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout3.esm"
[00:05] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 43 records
[00:05] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
[00:05] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
[00:05] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
[00:05] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
[00:05] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
[00:05] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:05] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:05] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:05] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:05] Background Loader: [Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:05] Background Loader: loading "CALIBR.ESM"...
[00:05] Background Loader: [CALIBR.ESM] Loading file
[00:05] Background Loader: [CALIBR.ESM] File loaded
[00:05] Background Loader: [CALIBR.ESM] Start processing
[00:05] Background Loader: [CALIBR.ESM] Adding master "Fallout3.esm"
[00:05] Background Loader: [CALIBR.ESM] Header processed. Expecting 61 records
[00:05] Background Loader: [CALIBR.ESM] GRUP Top "TXST" processed
[00:05] Background Loader: [CALIBR.ESM] GRUP Top "AMMO" processed
[00:05] Background Loader: [CALIBR.ESM] GRUP Top "FLST" processed
[00:05] Background Loader: [CALIBR.ESM] Building FormID index
[00:05] Background Loader: [CALIBR.ESM] FormID index built
[00:05] Background Loader: [CALIBR.ESM] Building EditorID index
[00:05] Background Loader: [CALIBR.ESM] EditorID index built
[00:05] Background Loader: [CALIBR.ESM] Processing completed
[00:05] Background Loader: loading "FOOK2 - Main.ESM"...
[00:05] Background Loader: [FOOK2 - Main.ESM] Loading file
[00:05] Background Loader: [FOOK2 - Main.ESM] File loaded
[00:05] Background Loader: [FOOK2 - Main.ESM] Start processing
[00:05] Background Loader: [FOOK2 - Main.ESM] Adding master "Fallout3.ESM"
[00:05] Background Loader: [FOOK2 - Main.ESM] Adding master "CALIBR.ESM"
[00:05] Background Loader: [FOOK2 - Main.ESM] Header processed. Expecting 38921 records
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "GMST" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "TXST" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "GLOB" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "CLAS" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "FACT" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "HDPT" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "HAIR" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "EYES" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "RACE" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "SOUN" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "MGEF" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "SCPT" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "ENCH" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "SPEL" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "ACTI" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "TACT" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "TERM" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "ARMO" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "BOOK" processed
[00:05] Background Loader: <Note: LootAmmoBox10mmLockRESPAWNS "Ammunition Box" [CONT:01F00EA7] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBox308CalliberRESPAWNS "Ammunition Box" [CONT:01F00EA8] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBox308CalliberLockRESPAWNS "Ammunition Box" [CONT:01F00EA9] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBox32CalliberRESPAWNS "Ammunition Box" [CONT:01F00EAA] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBox32CalliberLockRESPAWNS "Ammunition Box" [CONT:01F00EAB] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBox44MagnumRESPAWNS "Ammunition Box" [CONT:01F00EAC] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBox44MagnumLockRESPAWNS "Ammunition Box" [CONT:01F00EAD] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBox556mmRESPAWNS "Ammunition Box" [CONT:01F00EAE] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBox556mmLockRESPAWNS "Ammunition Box" [CONT:01F00EAF] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBox5mmRESPAWNS "Ammunition Box" [CONT:01F00EB0] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBox5mmBigRESPAWNS "Ammunition Box" [CONT:01F00EB1] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBox5mmBigLockRESPAWNS "Ammunition Box" [CONT:01F00EB2] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBox5mmLockRESPAWNS "Ammunition Box" [CONT:01F00EB3] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBoxAlienPowerCellsRESPAWNS "Ammunition Box" [CONT:01F00EB4] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBoxBulletsRNDRESPAWNS "Ammunition Box" [CONT:01F00EB5] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBoxBulletsRNDLockRESPAWNS "Ammunition Box" [CONT:01F00EB6] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBoxElectronChargePacksRESPAWNS "Ammunition Box" [CONT:01F00EB7] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBoxElectronChargePacksEnclaveRESPAWNS "Ammunition Box" [CONT:01F00EB8] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBoxElectronChargePacksLockRESPAWNS "Ammunition Box" [CONT:01F00EB9] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBoxFlamerFuelRESPAWNS "Ammunition Box" [CONT:01F00EBA] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBoxFlamerFuelLockRESPAWNS "Ammunition Box" [CONT:01F00EBB] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBoxGenericRESPAWNS "Ammunition Box" [CONT:01F00EBC] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBoxGenericLockRESPAWNS "Ammunition Box" [CONT:01F00EBD] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBox10mmRESPAWNS "Ammunition Box" [CONT:01F01563] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBox10mmEnclaveRESPAWNS "Ammunition Box" [CONT:01F01564] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBoxMicroFusionCellsRESPAWNS "Ammunition Box" [CONT:01F01565] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBoxMicroFusionCellsEnclaveRESPAWNS "Ammunition Box" [CONT:01F01566] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBoxMicroFusionCellsLockRESPAWNS "Ammunition Box" [CONT:01F01C0D] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBoxMissilesRESPAWNS "Ammunition Box" [CONT:01F01C0E] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBoxMissilesEnclaveRESPAWNS "Ammunition Box" [CONT:01F01C0F] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBoxMissilesLockRESPAWNS "Ammunition Box" [CONT:01F01C10] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBoxPowerCellsRndRESPAWNS "Ammunition Box" [CONT:01F01C11] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBoxPowerCellsRndLockRESPAWNS "Ammunition Box" [CONT:01F01C12] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBoxShotgunShellsRESPAWNS "Ammunition Box" [CONT:01F01C13] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBoxShotgunShellsLockRESPAWNS "Ammunition Box" [CONT:01F01C14] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsRESPAWNS "Ammunition Box" [CONT:01F01C15] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsEnclaveRESPAWNS "Ammunition Box" [CONT:01F01C16] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsLockRESPAWNS "Ammunition Box" [CONT:01F01C17] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootArmorCombatArmorRESPAWNS "Armor Case" [CONT:01F01C18] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootArmorEnclaveArmorRESPAWNS "Armor Case" [CONT:01F01C19] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootArmorEnclaveArmorEnclaveRESPAWNS "Armor Case" [CONT:01F01C1A] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootArmorLeatherArmorRESPAWNS "Armor Case" [CONT:01F01C1B] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootArmorMetalArmorRESPAWNS "Armor Case" [CONT:01F01C1C] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootArmorMilitaryRndRESPAWNS "Armor Case" [CONT:01F01C1D] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootArmorPowerArmorRESPAWNS "Armor Case" [CONT:01F01C1E] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootArmorRadiationSuitRESPAWNS "Radiation Suit Case" [CONT:01F01C1F] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootArmorRadiationSuitAdvRESPAWNS "Radiation Suit Case" [CONT:01F01C20] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootArmorRadiationSuitRndRESPAWNS "Radiation Suit Case" [CONT:01F01C21] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootArmorRaiderRESPAWNS "Armor Case" [CONT:01F01C22] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootArmorReconArmorRESPAWNS "Armor Case" [CONT:01F01C23] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootDrugKitRESPAWNS "First Aid Box" [CONT:01F01C24] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootDrugKitLockRESPAWNS "First Aid Box" [CONT:01F01C25] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootFirstAidKitRESPAWNS "First Aid Box" [CONT:01F01C26] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootFirstAidKitEnclaveRESPAWNS "First Aid Box" [CONT:01F01C27] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootFirstAidKitLockRESPAWNS "First Aid Box" [CONT:01F01C28] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootFootlocker01HouseholdLockRESPAWNS "Footlocker" [CONT:01F01C29] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootFootlockerFactoryLockRESPAWNS "Personal Footlocker" [CONT:01F01C2A] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootFootlockerHouseholdLockRESPAWNS "Personal Footlocker" [CONT:01F01C2B] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootFootlockerMilitaryLockRESPAWNS "Personal Footlocker" [CONT:01F01C2C] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootFootlockerOfficeLockRESPAWNS "Personal Footlocker" [CONT:01F01C2D] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGrenadeFragRESPAWNS "Grenade Box" [CONT:01F01C2E] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGrenadePlasmaRESPAWNS "Grenade Box" [CONT:01F022D5] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGrenadePlasmaEnclaveRESPAWNS "Grenade Box" [CONT:01F022D6] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGrenadePulseRESPAWNS "Grenade Box" [CONT:01F022D7] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGrenadePulseEnclaveRESPAWNS "Grenade Box" [CONT:01F022D8] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGrenadeRndRESPAWNS "Grenade Box" [CONT:01F022D9] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGun10mmPistolRESPAWNS "Gun Case" [CONT:01F022DA] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGun10mmSubmachineGunRESPAWNS "Gun Case" [CONT:01F022DB] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGun32CaliberPistolRESPAWNS "Gun Case" [CONT:01F022DC] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunAssaultRifleRESPAWNS "Gun Case" [CONT:01F022DD] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunCabinetMetalAPistolLaserRESPAWNS "Gun Cabinet" [CONT:01F022DE] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunCabinetMetalAPistolsAllRESPAWNS "Gun Cabinet" [CONT:01F022DF] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunCabinetMetalAPistolsGunpowderRESPAWNS "Gun Cabinet" [CONT:01F022E0] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunCabinetMetalARiflesAllRESPAWNS "Gun Cabinet" [CONT:01F022E1] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunCabinetMetalARiflesGunpowderRESPAWNS "Gun Cabinet" [CONT:01F022E2] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunCabinetMetalBPistolLaserRESPAWNS "Gun Cabinet" [CONT:01F022E3] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunCabinetMetalBPistolsAllRESPAWNS "Gun Cabinet" [CONT:01F022E4] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunCabinetMetalBPistolsGunpowderRESPAWNS "Gun Cabinet" [CONT:01F022E5] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunCabinetMetalBRiflesAllRESPAWNS "Gun Cabinet" [CONT:01F022E6] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunCabinetMetalBRiflesGunpowderRESPAWNS "Gun Cabinet" [CONT:01F022E7] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunCabinetMetalPistolLaserRESPAWNS "Cabinet" [CONT:01F022E8] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunCabinetMetalRifleLaserRESPAWNS "Cabinet" [CONT:01F022E9] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunCabinetWoodPistolLaserRESPAWNS "Cabinet" [CONT:01F022EA] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunCabinetWoodPistolsAllRESPAWNS "Cabinet" [CONT:01F022EB] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunCabinetWoodPistolsGunpowderRESPAWNS "Cabinet" [CONT:01F022EC] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunCabinetWoodRifleLaserRESPAWNS "Cabinet" [CONT:01F022ED] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunCabinetWoodRiflesAllRESPAWNS "Cabinet" [CONT:01F022EE] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunCabinetWoodRiflesGunpowderRESPAWNS "Cabinet" [CONT:01F022EF] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunCaseChineseAssaultRifleRESPAWNS "Gun Case" [CONT:01F022F0] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunCaseChinesePistolRESPAWNS "Gun Case" [CONT:01F022F1] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunCaseFlamerRESPAWNS "Gun Case" [CONT:01F022F2] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunCaseGatlingLaserRESPAWNS "Gun Case" [CONT:01F022F3] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunCaseGatlingLaserEnclaveRESPAWNS "Gun Case" [CONT:01F022F4] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunCaseHuntingRifleRESPAWNS "Gun Case" [CONT:01F022F5] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunCaseLaserPistolRESPAWNS "Gun Case" [CONT:01F022F6] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunCaseLaserRifleRESPAWNS "Gun Case" [CONT:01F022F7] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunCaseMiniGunRESPAWNS "Gun Case" [CONT:01F022F8] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunCaseMissileLauncherRESPAWNS "Gun Case" [CONT:01F022F9] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunCasePlasmaPistolEnclaveRESPAWNS "Gun Case" [CONT:01F022FA] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunCasePlasmaRifleEnclaveRESPAWNS "Gun Case" [CONT:01F022FB] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunCaseRiflesGunpowderRESPAWNS "Gun Case" [CONT:01F022FC] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunCaseScoped44MagnumRESPAWNS "Gun Case" [CONT:01F022FD] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunCaseShotgunCombatRESPAWNS "Gun Case" [CONT:01F022FE] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootGunCaseSniperRifleRESPAWNS "Gun Case" [CONT:01F022FF] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootMineFragRESPAWNS "Mine Box" [CONT:01F02300] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootMineFragLockRESPAWNS "Mine Box" [CONT:01F02301] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootMinePlasmaRESPAWNS "Mine Box" [CONT:01F029A8] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootMinePlasmaEnclaveRESPAWNS "Mine Box" [CONT:01F029A9] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootMinePulseRESPAWNS "Mine Box" [CONT:01F029AA] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootMineRNDRESPAWNS "Mine Box" [CONT:01F029AB] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootSafeDrugDealerRESPAWNS "Safe" [CONT:01F029AC] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootSafeFactoryRESPAWNS "Safe" [CONT:01F029AD] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootSafeFloorFactoryRESPAWNS "Safe" [CONT:01F029AE] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootSafeFloorHospitalRESPAWNS "Safe" [CONT:01F029AF] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootSafeFloorHouseholdRESPAWNS "Safe" [CONT:01F029B0] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootSafeFloorMilitaryRESPAWNS "Safe" [CONT:01F029B1] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootSafeFloorOfficeRESPAWNS "Safe" [CONT:01F029B2] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootSafeHospitalRESPAWNS "Safe" [CONT:01F029B3] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootSafeHouseholdRESPAWNS "Safe" [CONT:01F029B4] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootSafeMilitaryRESPAWNS "Safe" [CONT:01F029B5] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootSafeOfficeRESPAWNS "Safe" [CONT:01F029B6] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: MirelurkEggClutchCont01RESPAWNS "Mirelurk Egg Clutch" [CONT:01F0305D] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootSafeNukaQuantumRESPAWNS "Safe" [CONT:01F03704] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootSafeSpringvaleHouseRESPAWNS "Safe" [CONT:01F03705] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootSafeWallEmptyRESPAWNS "Safe" [CONT:01F03706] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootSafeWallFactoryRESPAWNS "Safe" [CONT:01F03707] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootSafeWallHospitalRESPAWNS "Safe" [CONT:01F03708] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootSafeWallHouseholdRESPAWNS "Safe" [CONT:01F03709] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootSafeWallMilitaryRESPAWNS "Safe" [CONT:01F0370A] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LootSafeWallOfficeRESPAWNS "Safe" [CONT:01F0370B] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: lootUrbanGarbageCanRESPAWNS "Garbage Can" [CONT:01F0370C] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: MetalBin01RESPAWNS "Bin" [CONT:01F03715] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: MetalBox01CommercialRESPAWNS "Metal Box" [CONT:01F03DBE] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: MetalBox01EmptyRESPAWNS "Metal Box" [CONT:01F03DBF] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: MetalBox01FactoryRESPAWNS "Metal Box" [CONT:01F03DC0] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: MetalBox01HospitalRESPAWNS "Metal Box" [CONT:01F03DC3] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: MetalBox01HouseholdRESPAWNS "Metal Box" [CONT:01F03DC4] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: MetalBox01LibraryRESPAWNS "Metal Box" [CONT:01F03DC5] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: MetalBox01MetroRESPAWNS "Metal Box" [CONT:01F03DC6] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: MetalBox01MilitaryRESPAWNS "Metal Box" [CONT:01F03DC7] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: MetalBox01OfficeRESPAWNS "Metal Box" [CONT:01F03DC8] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: MetalBox01OfficeVaultRESPAWNS "Metal Box" [CONT:01F03DC9] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: MetalBox01SchoolRESPAWNS "Metal Box" [CONT:01F03DCA] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: MetalBox02EmptyRESPAWNS "Box" [CONT:01F03DCB] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: MirelurkEggClutchCont01aRESPAWNS "Mirelurk Egg Clutch" [CONT:01F03DCC] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: MirelurkEggClutchCont02RESPAWNS "Mirelurk Egg Clutch" [CONT:01F03DCD] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: MirelurkEggClutchCont02aRESPAWNS "Mirelurk Egg Clutch" [CONT:01F03DCE] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: MirelurkEggClutchCont03RESPAWNS "Mirelurk Egg Clutch" [CONT:01F03DCF] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: MirelurkEggClutchCont03aRESPAWNS "Mirelurk Egg Clutch" [CONT:01F03DD0] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: AndaleFridgeRESPAWNS "Refrigerator" [CONT:01F03DD1] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: AntEggClutchCont01RESPAWNS "Ant Egg Clutch" [CONT:01F03DD2] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: AntEggClutchCont01aRESPAWNS "Ant Egg Clutch" [CONT:01F03DD3] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: AntEggClutchCont02RESPAWNS "Ant Egg Clutch" [CONT:01F03DD4] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: AntEggClutchCont02aRESPAWNS "Ant Egg Clutch" [CONT:01F03DD5] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: AntEggClutchCont03RESPAWNS "Ant Egg Clutch" [CONT:01F03DD6] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: AntEggClutchCont03aRESPAWNS "Ant Egg Clutch" [CONT:01F03DD7] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: AntRefusePile01aContRESPAWNS "Ant Refuse Pile" [CONT:01F03DD8] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: AntRefusePile01ContRESPAWNS "Ant Refuse Pile" [CONT:01F03DD9] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: AntRefusePile02aContRESPAWNS "Ant Refuse Pile" [CONT:01F03DDA] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: AntRefusePile02ContRESPAWNS "Ant Refuse Pile" [CONT:01F03DDB] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: AntRefusePile04aContRESPAWNS "Ant Refuse Pile" [CONT:01F03DDC] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: AntRefusePile04ContRESPAWNS "Ant Refuse Pile" [CONT:01F03DDD] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: AntRefusePile05aContRESPAWNS "Ant Refuse Pile" [CONT:01F03DDE] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: AntRefusePile05ContRESPAWNS "Ant Refuse Pile" [CONT:01F03DDF] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: DukovsLiquorCabinetRESPAWNS "Cabinet" [CONT:01F03DE0] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: EnclaveCrateContainer01RESPAWNS "Enclave Crate" [CONT:01F03DE1] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: EnclaveCratePersonalsRESPAWNS "Enclave Footlocker" [CONT:01F04488] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: EvergreenMillsBoss01CabinetRESPAWNS "Cabinet" [CONT:01F04489] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: FFEC10EnclaveCrateContainer01RESPAWNS "Enclave Storage Crate" [CONT:01F0448A] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: FFER04ContainerRESPAWNS "Food Stash" [CONT:01F0448B] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: FFEU03ContainerRESPAWNS "Refrigerator" [CONT:01F0448C] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: FFEU05RefrigeratorRESPAWNS "Refrigerator" [CONT:01F0448D] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: FilingCabinetRESPAWNS "Filing Cabinet" [CONT:01F0448E] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: FilingCabinetBunch01RESPAWNS "Filing Cabinets" [CONT:01F0448F] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: FilingCabinetBunch01EmptyRESPAWNS "Filing Cabinets" [CONT:01F04490] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: FilingCabinetBunch02RESPAWNS "Filing Cabinets" [CONT:01F04491] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: FilingCabinetBunch02EmptyRESPAWNS "Filing Cabinets" [CONT:01F04492] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: FilingCabinetBunch03RESPAWNS "Filing Cabinets" [CONT:01F04493] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: FilingCabinetBunch03EmptyRESPAWNS "Filing Cabinets" [CONT:01F04494] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: FilingCabinetBunch04RESPAWNS "Filing Cabinets" [CONT:01F04495] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: FilingCabinetEmptyRESPAWNS "Filing Cabinet" [CONT:01F04496] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: Footlocker01FactoryRESPAWNS "Footlocker" [CONT:01F04497] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: Footlocker01HospitalRESPAWNS "Footlocker" [CONT:01F04498] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: Footlocker01HouseholdRESPAWNS "Footlocker" [CONT:01F04499] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: Footlocker01HouseholdAlcoholicRESPAWNS "Footlocker" [CONT:01F0449A] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: Footlocker01LibraryRESPAWNS "Footlocker" [CONT:01F0449B] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: Footlocker01LiquorRESPAWNS "Footlocker" [CONT:01F0449C] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: Footlocker01MilitaryRESPAWNS "Footlocker" [CONT:01F0449D] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: Footlocker01RavenRockRESPAWNS "Footlocker" [CONT:01F0449E] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: GenericSafe01RESPAWNS "Safe" [CONT:01F0449F] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: GenericSafeFloor01RESPAWNS "Floor Safe" [CONT:01F044A0] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: GenericSafeWall01RESPAWNS "Wall Safe" [CONT:01F044A1] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: GoreBagContainer01RESPAWNS "Gore Bag" [CONT:01F044A2] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: GoreBagContainer02RESPAWNS "Gore Bag" [CONT:01F044A3] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: IvStandEmptyPacket01RESPAWNS "IV Stand" [CONT:01F044A4] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LiquorCabinetRESPAWNS "Cabinet" [CONT:01F044A5] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: Locker01EmptyRESPAWNS "Locker" [CONT:01F044A6] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: Locker01FactoryRESPAWNS "Locker" [CONT:01F044A7] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: Locker01HospitalRESPAWNS "Locker" [CONT:01F044A8] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: Locker01KitchenRESPAWNS "Locker" [CONT:01F044A9] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: Locker01LibraryRESPAWNS "Locker" [CONT:01F044AA] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LockerEnclave01RESPAWNS "Locker" [CONT:01F044AB] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LockerEnclave01EmptyRESPAWNS "Locker" [CONT:01F044AC] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: LockerEnclave01RavenRockRESPAWNS "Locker" [CONT:01F044AD] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: MirelurkEggContRESPAWNS "Mirelurk Egg" [CONT:01F044AE] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: OasisSack01RESPAWNS "Sack" [CONT:01F044AF] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: OasisSackEMPTY "Sack" [CONT:01F044B0] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: OasisSackEmptyRESPAWNS "Sack" [CONT:01F044B1] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: OvenRangeClean01RESPAWNS "Oven" [CONT:01F044B2] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: OvenRangeDirty01RESPAWNS "Oven" [CONT:01F044B3] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: RCFootlockerAddict100RESPAWNS "Footlocker" [CONT:01F044B4] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: RCFootlockerFactory100RESPAWNS "Footlocker" [CONT:01F044B5] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: RCFootlockerHousehold100RESPAWNS "Footlocker" [CONT:01F044B6] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: RCFootlockerHouseholdAlcoholic100RESPAWNS "Footlocker" [CONT:01F044B7] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: RCFootlockerLibrary100RESPAWNS "Footlocker" [CONT:01F044B8] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: RCFootlockerMilitary100RESPAWNS "Footlocker" [CONT:01F044B9] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: RCFootlockerSchool100RESPAWNS "Footlocker" [CONT:01F044BA] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: RCPauliesFilingCabinetRESPAWNS "Filing Cabinet" [CONT:01F044BB] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: RCSecurityFoodContainerRESPAWNS "Cabinet" [CONT:01F044BC] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: RefrigeratorMirelurkRESPAWNS "Refrigerator" [CONT:01F044BD] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: RefrigeratorWithFoodRESPAWNS "Refrigerator" [CONT:01F044BE] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: RefrigeratorWithLiquorRESPAWNS "Refrigerator" [CONT:01F04B65] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: SafeCitadelMedicalRESPAWNS "Medical Storage" [CONT:01F04B66] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: SteamerTrunk01RESPAWNS "Trunk" [CONT:01F04B67] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: SuitCase02RESPAWNS "Suitcase" [CONT:01F04B68] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: ToolboxContainerRESPAWNS "Toolbox" [CONT:01F04B69] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: CashRegisterFunctionalRESPAWNS "Cash Register" [CONT:01F07AAC] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: CashRegisterEmptyRESPAWNS "Cash Register" [CONT:01F07AAD] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: CrateShippingFactoryRESPAWNS "Crate" [CONT:01F07AAE] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: AndaleStoveRESPAWNS "Oven" [CONT:01F08155] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: AndaleSmithsHouseRefrigeratorRESPAWNS "Refrigerator" [CONT:01F087FC] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: CrateShippingHospitalRESPAWNS "Crate" [CONT:01F087FD] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: CrateShippingMilitaryRESPAWNS "Crate" [CONT:01F08EA4] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: CrateShippingOfficeRESPAWNS "Crate" [CONT:01F08EA5] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: CrateShippingSchoolRESPAWNS "Crate" [CONT:01F08EA6] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: CurioCabinetRESPAWNS "Cabinet" [CONT:01F08EA7] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: DClawFootlocker01RESPAWNS "Footlocker" [CONT:01F08EA8] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: DeskFuturisticRESPAWNS "Desk" [CONT:01F08EA9] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: DeskOfficeCornerMetalRESPAWNS "Desk" [CONT:01F08EAA] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: DeskOfficeMetalRESPAWNS "Desk" [CONT:01F08EAB] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: DeskOfficeWoodenRESPAWNS "Desk" [CONT:01F08EAC] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: DeskWoodTop01ContainerRESPAWNS "Desk" [CONT:01F08EAD] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: DeskWoodTopR01ContainerRESPAWNS "Desk" [CONT:01F08EAE] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: DeskWoodTopR01EmptyRESPAWNS "Desk" [CONT:01F08EAF] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: DonationBoxRESPAWNS "Donation Box" [CONT:01F08EB0] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: Dumpster02RESPAWNS "Trash Bin" [CONT:01F08EB1] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: FireHoseBoxRESPAWNS "Fire Hose Box" [CONT:01F08EB2] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: GarbageCanUrban01RESPAWNS "Garbage Can" [CONT:01F08EB3] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: GarbageCanUrban02RESPAWNS "Garbage Can" [CONT:01F08EB4] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: GarbageCanUrban03RESPAWNS "Garbage Can" [CONT:01F08EB5] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: GarbageCanUrban01EMPTY "Garbage Can" [CONT:01F08EB8] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: GarbageCanUrban01EmptyRESPAWNS "Garbage Can" [CONT:01F08EBA] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: GarbageCanUrban02EMPTY "Garbage Can" [CONT:01F09561] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: GarbageCanUrban02EmptyRESPAWNS "Garbage Can" [CONT:01F09562] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: GarbageCanUrban03EMPTY "Garbage Can" [CONT:01F09563] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: GarbageCanUrban03EmptyRESPAWNS "Garbage Can" [CONT:01F09564] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: MailboxCleanEMPTY "Mailbox" [CONT:01F09565] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: MailboxCleanEmptyRESPAWNS "Mailbox" [CONT:01F09566] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: MailboxDestroyedEMPTY "Mailbox" [CONT:01F09567] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: MailboxDestroyedEmptyRESPAWNS "Mailbox" [CONT:01F09568] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: MegatonColinsCabinetRESPAWNS "Cabinet" [CONT:01F09569] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: PFallsEulogySafeRESPAWNS "Safe" [CONT:01F0956A] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: MS03MirelurkEggClutchCont01aRESPAWNS "Mirelurk Spawning Pod" [CONT:01F09C11] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: MS03MirelurkEggClutchCont02aRESPAWNS "Mirelurk Spawning Pod" [CONT:01F09C12] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: MS03MirelurkEggClutchCont03aRESPAWNS "Mirelurk Spawning Pod" [CONT:01F09C13] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: DresserAbandonedRESPAWNS "Dresser" [CONT:01F0FCC3] was injected into CALIBR.ESM>
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "CONT" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "DOOR" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "LIGH" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "MISC" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "STAT" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "MSTT" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "FURN" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "WEAP" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "AMMO" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "NPC_" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "CREA" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "LVLC" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "LVLN" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "KEYM" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "ALCH" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "NOTE" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "PROJ" processed
[00:05] Background Loader: <Note: ClutterHousehold15B [LVLI:01F0370D] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: ClutterHouseholdJunkB [LVLI:01F0370E] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: SublistClutterToysB [LVLI:01F0370F] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: SublistWeaponsHome100B [LVLI:01F03710] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: ClutterHouseholdValueB [LVLI:01F03711] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: ClutterSchoolJunkB [LVLI:01F03712] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: ClutterSchool15B [LVLI:01F03713] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: ClutterSchoolValueB [LVLI:01F03714] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: ClutterHouseholdSmall15B [LVLI:01F03DBC] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: ClutterHouseholdJunkSmallB [LVLI:01F03DBD] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: ClutterHospitalJunkB [LVLI:01F03DC1] was injected into CALIBR.ESM>
[00:05] Background Loader: <Note: ClutterHospital15B [LVLI:01F03DC2] was injected into CALIBR.ESM>
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "LVLI" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "WTHR" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "CLMT" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "REGN" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "NAVI" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "CELL" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "WRLD" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "DIAL" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "QUST" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "IDLE" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "PACK" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "CSTY" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "LSCR" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "WATR" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "EFSH" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "EXPL" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "DEBR" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "IMGS" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "IMAD" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "FLST" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "PERK" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "BPTD" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "AVIF" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "CPTH" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "VTYP" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "IPCT" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "IPDS" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "ARMA" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "ECZN" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "MESG" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "LGTM" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] GRUP Top "MUSC" processed
[00:05] Background Loader: [FOOK2 - Main.ESM] Building FormID index
[00:05] Background Loader: [FOOK2 - Main.ESM] FormID index built
[00:05] Background Loader: [FOOK2 - Main.ESM] Building EditorID index
[00:05] Background Loader: [FOOK2 - Main.ESM] EditorID index built
[00:05] Background Loader: [FOOK2 - Main.ESM] Processing completed
[00:05] Background Loader: loading "FOOK2 - [DIK] DLC Improvement Kit.ESM"...
[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] Loading file
[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] File loaded
[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] Start processing
[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] Adding master "Fallout3.ESM"
[00:05] Background Loader: [FOOK2 - [DIK] DLC Improvement Kit.ESM] Adding master "Anchorage.ESM"
[00:05] Background Loader: [Anchorage.ESM] Loading file
[00:05] Background Loader: Fatal: <EOSError: System Error.  Code: 2.
 
Последний раз редактировалось: 23.06.2010 23:55
23.06.2010 23:04

Страницы: 1 2

 

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